what's the key difference between air for android and flash builder 4.5 while the ui is identical, air for android has limited support for android-only classes, such as appwidget, sensor, and camera. there are also some class libraries that are only available in air for android. for example, you can't use the classes from the nativeactivity 3.0 sdk. if you want to do something that is only available in android, you have to use the air sdk, which can be a bit confusing at first.
before building my first application using air for android, i needed to configure my development environment. you must first install the flash builder 4.5 android sdk in your eclipse directory to properly use the air for android sdk. once installed, you must configure the sdk in the eclipse preferences to point to your android sdk directory. it is important to note that you cannot use the android sdk manager to install this sdk. to install the flash builder 4.5 android sdk, visit:. this is an extra step compared to the flash builder 4.0 sdk install. you must download the sdk and install it yourself.
i really don't mind not having flash on my mobile phone. i mean what's so bad about having to play videos in the youtube app. and then who needs flash games when we have the whole android market. as controlling as apple and wp7 are, they had a good reason for keeping flash off of their phones. it just makes everything laggy, and who wants those flash ads anyway
oh yes, and i forgot to mention that it should be made clear to android users not to download this if the flash is not available. i downloaded it, and then removed it. i am sure that us android users want to limit the amount of downloading and removal procedures on our phones, as it may mess up the registry. thanks! 3d9ccd7d82